TechCorner Update
Welcome to the Procedural Inc. tech-corner where our labs and developers talk. You're certainly waiting until you can download CityEngine. What is the status quo? The CityEngine works well (ancient Rome is currently growing with CityEngine for SIGGRAPH 20008) but we don't want our users just to “work” with the CityEngine. CityEngine should deliver a great user experience too.
That's why we invest a lot of time into usability and added cool features like very convenient city-scale editing functionalities. As soon as the usability team show smiling faces 24/7 we will release CityEngine. Another point is memory management which is also related to usability.
Remember the times when you “felt” an application is hitting its limits? Frame rate was going down due to high a polygon count and the system began swapping due to low physical memory. With current systems, this is no longer the case. High-end graphic cards handle tremendously large geometries and often there is more physical memory than address space (on 32-bit systems). Thanks to its highly optimized algorithms and data structures, CityEngine runs fast - until it runs out of address space. And then things get nasty. There is a simple solution: 64-bit. And that's also why we have a 64-bit version of CityEngine running in the labs.But until everyone has a 64-bit system, we will handle 32-bit system as well.
Again, it's all about how you will experience the CityEngine and we work hard to make sure that you will enjoy it. So far, stay tuned, Simon (CTO, Procedural Inc.)





























